In play, they're more different than expected. All are good at magic, all have a mix of melee and ranged specialists. There are two flavours of Elves, High and Dark, and two kinds of animal-people-the dinosaur-riding Lizardmen and the mad science rats called Skaven. I've racked up over 200 hours in the first game due to that, although the DLC helped extend that longevity.Īt first glance the four factions of Warhammer 2 seem less distinct from each other. Those contrasts made for differences in strategy that gave it more life, and replaying the campaign became a much more enjoyable prospect than it was when choosing slightly different Japanese clans.
Vampire Counts had no missile troops Dwarfs had no spellcasters and Greenskins had no trousers. Total War: Warhammer emphasised the differences between its fantasy armies. In the historical Total War games the factions are usually pretty similar, which helps make them balanced.